Working at Tonbo Imaging, a camera company. My work here is to bring up the Qualcomm Snapdragon platform at the application layer, creating a base for camera-client communication, the client SDK and camera FDK, a base for vision problems, streaming, and fast image operations such as false coloring and video stabilization.
Read MoreA library to take a continuous media source [camera, video, gstreamer byte arrays], apply OpenGL filters [vertex+fragment shaders], and configure rendering in shape, size and rotation in 3D space the input and direct to any/multiple Surfaces on Android.
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